by Moksha Adyanthaya, Will Snavely, Zack Stephens, Josh Shickling, Rick Mercer
Catalog
Description C Sc 127B (4) Continuation of C SC 127A. Topics include classes, sorting, algorithm analysis, recursion, program development, and implementation of abstract data types using linear structures and binary trees. Weekly laboratory. Prereq: C SC 127A, with a grade of C or better, B or better expected of Pre-CS majors. Credit allowed for C SC 127B or C SC 227 but not for both.
When/Where Lectures on MWF @ 2:00-2:50 in BIO
W 301. Recitation Sections are Thursday or Friday at various times and
locations (refer to your own schedule)
Web Site The course website has all current course
information. It is updated almost daily with announcements, lecture
outlines,
and programming assignments. It is located at http://www.cs.arizona.edu/classes/cs127b/spring07/index.html
Instructor Rick Mercer http://www.cs.arizona.edu/people/mercer
Office Hours Gould Simpson Whenever Rick's door is open (knock if it is closed) or by appointment: 520.621.6126 or mercer@cs.arizona.edu
Textbook: The book was written by your instructor and edited by Sabrina Burleigh. A hard copy version is available in the UofA bookstore (it should cost approximately $20.00). There is a 24-hour delay if they run out. It is also provided for free this semester online at http://www.cs.arizona.edu/classes/cs127b/fall07/ricksBook.html
Weekly Section: For the 4th unit, this course has a fifty-minute per week scheduled recitation section facilitated by your section leader. These sections have a variety of activities including a chance to review lecture material, ask questions in a small classroom setting (the largest section is 25 students), and develop algorithms and code as a whole or in small teams. All section leaders have taken C Sc courses with section leaders. They also participate in a credit course designed to learn how to be an effective section leader. Section leaders grade programming assignments and tests, develop and edit course materials, help make pedagogical decisions, keep the instructor up to-date with student progress, and provide assistance in the lab. Weekly section Attendance is part of your final grade.
Course Philosophy and Learning Objectives: The instructor facilitates
lectures to help you learn the process of programming and guide you in
developing skills that will serve you in this course, your future courses, and
in industry. We ask you to take responsibility for your learning by coming to
class every day, preparing for class, participating thoughtfully in all daily
class activities,
and respecting others in your team and your class as a whole. When you
successfully complete this course, you will be able to
"Test-driven
development was the most important thing
I learned in college"
former student now working as a software developer.
"When I told them I was doing unit testing,
they
made me the offer immediately", former student now working in industry.
Course Grade is based on the following weighted scale
| Weights | Letter Grade |
|
35%
Individual Programming Projects (ten planned) (32
planned, drop
lowest three) |
A >= 89.5% B 79.5 to 89.4 C 69.5 to 79.4 D
59.5 to 69.4 E < 59.5 |
Quizzes Policies: A 20-minute quiz will be given in-class every other Friday, beginning January 26th (see specific dates below). Each quiz will be handed out promptly at 2:30 p.m. and collected at 2:50 p.m. Late arrivals will not be granted extra time. No makeups allowed. The lowest quiz score will be dropped.
|
Quiz 1: Friday, 26-January Quiz 2: Friday, 9-February Quiz 3: Friday, 23-February Quiz 4: Friday, 9-March |
Quiz 5: Friday, 30-March Quiz 6: Friday, 13-April Quiz 7: Friday, 27-April |
Late Days There are ten individual programming projects planned that will have their own specification, grading criteria, and due date. The planned due date/time will be every Tuesday @ 10:00pm beginning 23-Janurary. You are strongly encouraged to begin these projects on time. Why? Because when past students have been asked to give advice to you, the two most often repeated phrases are "Start the projects when they are assigned" and "Go to class". Students are also strongly encouraged to turn in projects by their due date and time. Why? Late projects take time from the next project and you could receive deductions.
Since exceptional circumstances do sometimes occur, each student may use up to a total of three (3) late days for
programming assignments. A "late day" is defined as from five minutes up
through 24 hours after the due date/time. Weekend and holidays count as late days. The three days may be used on any of the assignments, multiple late days may be used on one assignment. Once your late days are exhausted, work turned in late will receive
a late deduction of 25 points per day (1 minute to 24 hours). This policy results in very few people who actually lose
points due
to late penalties while avoiding the need to seek us out to give us
your
reasons for lateness, which may be personal in nature.
The final team project will have its own late policies.
In-Class
Activities,
Homework, Section Participation: There will be a collaborative activity
with one other person about once per week during lecture. Both team members are responsible for the work turned in
during these team activities. Both receive the same score. Because of this, we encourage you to look over
and
discuss the quality and accuracy of your work before it is
turned in.
All work handed in as team must include the name of each member of the
team who
took an active part in its production. Credit will be given only to
those who
have printed their names neatly. In-class team work by its nature cannot be made
up. The following subjective criteria
will be
applied when grading in-class and in section activities:
0 inadequate, inappropriate, or not handed in
1 attempted but inadequate because it is incomplete or mostly
incorrect
2 adequate, complete, mostly correct
3 demonstrates substantial thought, complete, and virtually all
correct
You will also be asked to complete a few homework assignments which will be graded on the same scale. We will also be taking attendance in section where each complete attendance will be 3, non-attendance 0, and leaving early or arriving late could be a 1 or 2 out of 3 (section leader's discretion). There will be approximately 32 grades (including section attendance) on the scale of 0 to 3 that count as 15% of your final grade. We will be dropping the lowest 3 of these grades. It is possible to get seven zeros and still have over 90% for this part of your grade.
Computer
Access/Setup: The CS Department has two
labs with Window and Linux workstations plus a few Macs in Gould
Simpson 228
and 930 that you may use to complete your programming projects. You
must set up
your account and log in at least once even if you are working at home.
You will
not be able to turn in your projects unless you get an account and log
in.
Therefore, it is important that you go to Gould-Simpson 9th floor to
set up
your computer account A.S.A.P. Go during normal business hours and
follow the
big yellow arrows and the instructions for setting up an account. Your
lab
access card should be available immediately after you read the rules
and run
the apply program. You must return this card at the end of the semester
(or pay
a $10.00 fee). Windows accounts are generated after
Software
at Home: We will be using
Java 5 and Eclipse 3.2 in the lab and in lecture. Both
of these are free. Therefore, you can set up your home computer with
the same
tools we use in lab and in lecture.
You will be able to use Windows, Linux, or a Mac to complete your work. See
download instructions at http://www.cs.arizona.edu/classes/cs127b/spring07/javaDownloads.html
Academic
Integrity and Penalties: Programming
assignments in this course require
individual attention and effort to be of any benefit. Unless otherwise
specified in the published assignment, all work is expected to be that
of each
student alone. You may not consult with others, except in ways
specifically
authorized by the course instructor. Students are responsible for
understanding
and complying with the University's Code of Academic Integrity. The
Code is
found at http://dos.web.arizona.edu/uapolicies/
The full text is available from the Office
of the Dean
of Students in Room 203 Old Main. Among other provisions, the Code
demands that
the work you submit is your own, and that graded programs and exams
will not
subsequently be tampered with. The Code also demands that you do not
copy code
when it is part of a published class assignment. It is immaterial
whether the
copying is done electronically, by retyping the code, looking at
another's
computer screen, or any other means.