View interpolation (Chen, Williams) View Morphing (Steve Seitz, Chuck Dyer) Light Field Rendering (Levoy, Hanrahan) The Lumigraph (Gorttler, SIGGRAPH 96) Layered Depth Images (Shade et al. , SIGGRAPH 98) Photon Mapping (Jensen et al) Stroke-based Rendering Bezier spline curves UC Davis Geometric Modeling notes Honda commercial - no computer tricks CATMULL-CLARK SURFACES, and another pointer. Level of Details Pixar Geri's game